Noise factory is a project that’s been with me for quite a while. Coming straight from early experiments with feedback, this technique grew mature. It is a realtime, constantly evolving picture where textures emerge from algorythms’ inperfections. The results are beautifully flowing glitchy textures, resembling natural phenomena and processes. First time I’ve consciously used this technique during OSA festival 2011, durin Karolina Rec and Rafał Dętkoś’ performance. It flowed beautifully with their ambient, noisy, experimental sounds.
In its raw form, colours get uncontrolled crazy and need some mitigation.
Much better, isn’t it? Below few samples from latest experiments
Tags: fabryka szumu, feedback, glitch, noise, quartz composer, VDMX
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